A lot of the game is being kept hidden right now, I think you will have to wait until the next trailer or some sort of presentation to really see it, but it is safe to assume it is very Obsidian. The studio that did the trailer did some compression of colors and image editing, the screenshots that have been released are much more representative of what it looks like just running through it (they also to be totally random shots from the game, I'm not sure why these were chosen out all the things, probably to keep spoilers at minimum). To clear up misconceptions though I'll say this, the game is big and open, it is unfair to compare it to OW (I think Feargus is trying to keep expectations down just in case), which I think it is nothing alike. The trailer fails to show much in its 2-minute run time. It's also expected to land on PC and be available on day one with Xbox Game Pass. There's obviously so much more of Avowed that we still need to see, but right now I'm just happy that with this upcoming Obsidian game, the studio is being allowed to play to its strengths in a first-party setting.Īvowed is one of the headline upcoming Xbox Series X games set to release in 2024. Hopefully we'll see the same here with Avowed, particularly with Obsidian stretching for such an expressive companion and combat system – with swords, spellcraft, and dual-wielding pistols at the heart of it. Something I really appreciate about The Outer Worlds was how its tighter game worlds ultimately helped combat encounters feel more authored, and made each of my decisions feel more widely impactful. It heightens the chance that we'll encounter a richer, and more visually-diverse set of biomes, each as weird and wonderful as the next – full of fantastical flora, sentient fauna, and a vast array of corrupted enemies to battle throughout. Obsidian has a penchant for building memorable worlds, and the decision to focus on establishing a series of more densely-packed playspace can only be seen as a strength. The Living Lands is described as a "plagued, wild island" set in the fantasy-world of Eora – a realm underpinned by adventure, choice, and consequence. "I'm overjoyed to learn that Avowed being built with recognition that time is our most valuable resource" Would Obsidian feel pressure to build a bigger playground than it ever has before, or a need to challenge the titans of the fantasy-RPG genre? The Elder Scrolls 5: Skyrim and The Witcher 3: Wild Hunt are excellent open-world games, but so large that I'm not entirely convinced that they have scripted endings – at this point, I'm too afraid to ask. Microsoft Gaming does, after all, have a point to prove this generation. Offsetting that excitement has been this tinge of trepidation. Beloved for its work on Alpha Protocol, Fallout: New Vegas, and The Outer Worlds, there's real electricity to the idea of Obsidian working on an Xbox Series X exclusive RPG – and receiving all of the first-party funding and support that comes with such an ambitious endeavour. It's the first AAA RPG from the genre-masters at Obsidian Entertainment, following its acquisition into the Xbox Game Studios fold in 2018. Up until the Xbox Games Showcase, you could say that I've always been a little Avowed curious. Casting spells and collecting companions, dungeon crawling and battering horrible plague beasts with battle axes. Swords and sorcery from a first-person perspective, set in a vibrant and visually-distinctive realm that we've only ever experienced from an isometric viewpoint. Avowed looks excellent, doesn't it? Xbox may have only released one hundred and thirty seconds of gameplay but it's done enough to turn my head.
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